Synth DB

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Roland | JP-8000


The JP-8000 is a synthesizer which provides not only analog simulations, but also a wide range of functions
that utilize the cutting-edge of digital technology to allow real-time sound modifications and playing
techniques that have never been possible until now.

Easy operation

The panel is laid out in sections similar to a conventional analog synthesizer, allowing an intuitive understanding
of the parameters and operation. Since the front panel contains controllers for all sound-related
parameters, you can press buttons and move sliders or knobs to make the sound change in real-time.

Superb performance functions

When playing the JP-8000, you can select one Performance from the 64 User Performances that contain
settings you yourself create or from the 64 Preset Performances (which cannot be modified). Tltis gives
you a total of 128 Performances to choose from. On the JP-8000, the Patch numbers stored in a Performance do not refer to Patches — they allow you to
actually store all the Patch settings in the Performance itself. This means that when saving the Performance, it is not necessary to save the Patch settings separately. This also means that even if you
rewrite the contents of a Patch that is saved in a certain Performance, other Performances that use that
Patch will not be affected.

DSP oscillator

In addition to conventional waveforms (square, sawtooth, triangle), the new DSP (Digital Signal
Processor) oscillator contains four types of complex waveforms that were not possible with analog technology.
By controlling individual parameters for each waveform, you can create even more complex
changes in the sound. Square wave, sawtooth wave, and triangle wave can also be controlled using their own parameters to create a variety of sovmds.


Four types of arpeggiation are provided: UP, DOWN, UP&IX>WN, and RANDOM. By changing the Beat
Pattern, you can modify the accent and note duration etc., allowing you to play arpeggios in a variety of

RPS function for playing back your ov^n patterns

RPS is a function that lets you store playback patterns that you create. Tlie recorded patterns are assigiied
to individual keys of the keyboard, and can be played back simply by pressing a key.

Motion Control for storing slider/knob movements

For most of the front panel sliders and knobs, four types of motion (movement) up to 8 measures long can be recorded. By playing hack these motions while you perform, you can create a variety of real-time tonal

Ribbon Controller for dramatic tonal changes

By sliding your finger to left and right along the surface of the Ribbon Controller you can simultaneously
control two or more specified parameters. From brief touches of accent to smooth changes in tone, this
gives you immense possibilities for real-time control.

Three types of Key Mode

Three key modes are provided: Single, Split, and Dual. With a simple operation you can play different sounds in the left and right areas of the keyboard, or simultaneously play two different .sounds from each
key. Key Mode settings are stored as part of the Performance.
Engine TypeDigital
Voices (max)8
Engine Detailed2 Roland Analog Modeling DSP oscillators: Saw, Square (PWM), Triangle (PWM), Super Saw (7 de-tuned Saws), Triangle Mod, Feedback OSC, noise
Filter (VCF)Resonant 12/24dB/oct low pass / band pass / hi pass; ring modulator ADSR
Envelope (VCA)ADSR
FXDigital delay and chorus
Memory128 preset patches, 128 user patches, 64 performances, 64 user performances
SequencerProgrammable real-time Phrase Sequencing (RPS) functions
ArpeggiatorPowerful vintage-style arpeggiator with beat patterns.
Key typeKeys
Produced:1996 - 1996
Legend: Obvious Y: Yes, N: No, N/A: Not Applicable
VCO Voltage Controlled Oscillator DCO Digital Controlled Oscillator
LFO Low Frequency Oscillator Sub Sub Oscillator
VCF Voltage Controlled Filter VCA Voltage Controlled Amplifier
Velocity As with a piano, the harder you hit a key, the louder the sound, unlike most organs which always produce the same loudness no matter how hard you hit a key. Aftertouch Pressing a key after you activated it. Channel Aftertouch, no matter which key, it will send a Channel message. Poly Aftertouch, sends the pressure per key instead of the whole channel.
Values for OSC, LFO, Filter, Envelope are per voice unless stated otherwise.


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